Minnesota YMCA Youth in Government
Model Legislature
Introduced by: River Romsdahl
Delegation: Lakeville
Legislative Body: Myers House
Committee: Economic Development
BILL #: 1009
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BE IT ENACTED BY THE YOUTH LEGISLATURE OF THE STATE OF MINNESOTA YOUTH LEGISLATURE –
An act to
Legalize Sports Betting in Minnesota
 
SECTION I - PURPOSE
This bill will legalize sports betting within the State of Minnesota and establish a regulatory framework for
its operation. The Minnesota Gaming Control Board will carry out all regulatory actions including licensing operators,
conducting compliance audits, investigating violations, and enforcing age verification requirements. Adults aged 21 and
over will be permitted to place wagers on professional and collegiate
sporting events through licensed tribal casinos, racetracks, and online platforms operated by licensed
entities. Licensed operators will be required to pay an initial licensing fee of $250,000, annual renewal fees of
$100,000, and a 10% tax on gross gaming revenue (total wagers minus payouts). The Minnesota Gaming Control Board will
collect and distribute all tax revenue according to the following allocation: 26.5% (estimated $12 million annually) for
hiring additional school counselors in underserved districts, 15.5% (estimated $7 million annually) for expanding
after-school tutoring programs in math and literacy, 8% (estimated $3.5 million annually) for providing free breakfast
programs in Title I schools, 17.7% (estimated $8 million annually) for road resurfacing of deteriorated state highways,
7.8% (estimated $3.5 million
annually) for inspection and maintenance of structurally deficient county bridges, 4.5% (estimated $2 million annually)
for expansion of rural transit services in greater Minnesota counties, 6.6% (estimated $3 million annually) for hiring
full-time gambling addiction counselors, 4.5% (estimated $2 million annually) for statewide problem gambling awareness
campaigns, 2.2% (estimated $1 million annually) for a 24/7 multilingual gambling helpline, 1.7% (estimated $750,000
annually) for University of Minnesota gambling addiction research partnerships, 2.7% (estimated $1.2 million annually)
for Minnesota Gaming Control Board compliance officers, 1.3% (estimated $600,000 annually) for technology monitoring
systems, 0.7% (estimated $300,000 annually) for annual audits of licensed operators, and 0.3% (estimated $150,000
annually) for consumer education materials.
This bill aims to create a legal, regulated sports betting market that protects Minnesota consumers, generates state
revenue for critical services, and eliminates the need for Minnesotans to use illegal gambling operations.
 
SECTION II - JUSTIFICATION
This bill is necessary because Minnesota currently has no legal framework for sports betting, forcing residents into
dangerous and unregulated markets. An estimated $2.3 billion is wagered annually by Minnesotans through illegal offshore
websites and unlicensed bookmakers that operate beyond state jurisdiction. These illegal operators provide zero consumer
protections—when disputes arise over unpaid winnings, Minnesotans have no legal recourse. A 2024 University of Minnesota
survey found that 38% of Minnesota adults who bet on sports use illegal channels, exposing them to fraud, identity
theft, and rigged odds. The lack of regulation also means no age verification systems exist in the illegal market,
allowing minors to access gambling platforms. Additionally, problem gamblers using illegal sites have no access to
self-exclusion programs, betting limits, or treatment resources that would be mandatory under this bill's regulatory
framework. The current system generates zero tax revenue for Minnesota while the gambling occurs regardless. Minnesota
is losing economic opportunity and falling behind regional competitors. Iowa legalized sports betting in 2019 and
generated $16.3 million in tax revenue in 2023 alone. Wisconsin, Michigan, and South Dakota have also legalized sports
betting, creating a competitive disadvantage for Minnesota. Border communities are losing business as residents drive
across
state lines to place legal bets. Minnesota tribal casinos and racetracks are requesting this legislation to remain
competitive
and provide services their customers are seeking elsewhere.
This bill solves multiple critical problems simultaneously. It protects Minnesota consumers by bringing sports betting
into a regulated environment where the Gaming Control Board can enforce fair practices, investigate fraud, and ensure
prompt
payouts. It addresses the youth gambling problem by mandating strict age verification that illegal operators ignore. It
provides help for problem gamblers through mandatory funding for treatment programs and awareness campaigns. It keeps
Minnesota economically competitive with neighboring states while creating jobs in gaming operations, technology,
compliance, and customer service. Most importantly, it generates substantial revenue for underfunded priorities—school
counselors, crumbling infrastructure, and mental health services—without raising taxes on Minnesota families. The choice
is
not whether Minnesotans will bet on sports, but whether Minnesota will regulate it and benefit from it, or continue
allowing
illegal operators to profit while providing no protections or public benefit.
 
SECTION III - DEFINITIONS
Sports Betting: The activity of placing wagers on the outcome of professional or collegiate sporting events, including
but not
limited to football, basketball, baseball, hockey, soccer, and golf.
Licensed Operator: Any tribal casino, racetrack, or approved online platform that has received authorization from the
Minnesota Gaming Control Board to accept sports wagers.
Eligible Participant: Any individual 21 years of age or older who is physically located within Minnesota state borders
at the
time of placing a bet.
Professional Sporting Events: Contests involving professional athletes participating in recognized leagues including but
not
limited to NFL, NBA, MLB, NHL, MLS, and similar organizations.
Collegiate Sporting Events: Athletic competitions involving colleges and universities.
Online Platform: Any mobile application or website operated by a licensed operator that allows eligible participants to
place
sports wagers remotely.
 
SECTION IV - FUNDING
Initial implementation costs for the Minnesota Gaming Control Board, including hiring staff, developing technology
infrastructure, creating regulatory frameworks, and establishing licensing procedures, will be funded by operator
licensing
fees. Each licensed operator will pay a one-time initial licensing fee of $250,000 upon approval and an annual renewal
fee of
$100,000. With an estimated 10-15 operators seeking licenses in the first year, these fees will generate between $2.5
million and $3.75 million to cover all startup expenses. All ongoing programs and services established by this bill will
be funded through a 10% tax on gross gaming revenue from sports betting operations. Gross gaming revenue is defined as
the total amount wagered by consumers minus the total
amount paid out in winnings. Based on revenue data from comparable states with similar population sizes, Minnesota's
sports betting market is conservatively projected to generate $450 million in gross gaming revenue annually once fully
operational, producing approximately $45 million in annual tax revenue. This $45 million will be distributed according
to
the allocations specified in Section I. If tax revenue in any given year falls below projections, all program funding
will be reduced proportionally to match actual revenue collected. No program established by this bill may draw funds
from any other source in the state budget. If tax
revenue exceeds projections, surplus funds will be distributed according to the same percentage allocations outlined in
Section I. The Minnesota Gaming Control Board will publish quarterly revenue reports to ensure transparency and
accountability in fund distribution.
 
SECTION V – PENALTIES/ENFORCEMENT
Any licensed operator found not paying the inital fee, renewal
fee, or taxes in full will be charged with tax evasion and convicted as such.
 
SECTION VI – EFFECTIVE DATE
This bill will go into effect one year after passage.